*gets down on my knees* mr iwata just hear me out
I would like to say that I like Zelda in her princess clothes. She’s bad ass and feminine and doesn’t need to dress like her male counterpart to do what needs to be done. This can be like, traveling clothes. Because it is hard to sword fight in a dress.
LAUGHING FOREVER. FOREVER WILL I FIND THIS HILARIOUS.
FROM USAGI’S HUNT AND PECK TYPING
TO LUNA’S UHHH I DON’T THINK THAT WILL WORK
TO USAGI’S DETERMINED FACE
TO LUNA’S WTF WTF WTF FACE WHEN IT WORKS
TO LUNA’S LIFE BEING SO GODDAMNED HARD SOMETIMES, SHE IS A TALKING CAT FROM AN ADVANCED CIVILIZATION THAT COULD TRAVEL ACROSS GALAXIES AND KNEW HOW TO REINCARNATE PEOPLE AND HAD HOLOGRAMS ON THE FUCKING MOON LIKE A THOUSAND YEARS AGO
BUT IT’S USAGI SMASHING HER FINGERS ON THE KEYS THAT UNLOCKS THE EVIL SECRETS OF THE YOUMA’S PLOT
Luna’s life is the hardest of all the lives.
This sequence and the following commentary have me giggling so much my cats are looking at me funny.
this is your periodic reminder that old-timey medicines did not fuck around
Yeah that’d probably handle a cough.
That’ll do it.
Back when medicine was a party in a bottle.
The nighttime coughing aching sneezing “Holy shit what year is it now?” medicine.
Gandhi has been historically the most aggressive character in Civilization due to an original bug in the first game that caused him to go all-out once he reaches democracy. They just kept the thing going ever since.
To further explain this bug, because I was chatting with mothmonarch about Civilization and other strategy games last night and I never got around to explaining this fully, but I love this story:
Gandhi’s AI in the original game had its aggression set to the absolute minimum (0 on a scale of 0 to 10, I believe, I may have this wrong but the basic idea I’m about to explain is accurate, as far as I can tell). Adopting democracy lowers an AI civ’s aggression by 2 points, so when someone who is fully peaceful loses two points of aggression, they should still be nice and polite, right?
Except this is an old DOS game, and so computer math is in place. What actually happened was that Gandhi’s aggression level ticked backwards two steps, from 0 to 255. On a scale of 0 to 10, Gandhi is now 255 points of pure nuclear rage.
And that’s the story as I recall it, but again I may have gotten some details wrong, so feel free to correct me! After that, as the original poster said, the devs loved the bug so much that they just kept it in as a running joke!
“On a scale of 0 to 10, Gandhi is now 255 points of pure nuclear rage.”
I about pissed myself laughing at this.
The children of a rare union between a Dryad and Human, a Half-Dryad walks the border between this world and the First. Although the forests may be their calling, these creatures are just as likely to make their home in a Cold City as they are a Hot Jungles.
Ability Score Traits:
Half-Dryad characters are physically weaker then their Human parents but make up for it with their speed and grace.
They gain +2 Dex, +2 Cha, and -2 Str.
Half-Dryad are Humanoids with the Human subtype but count as Fey (Read below).
Half-Dryad are medium creatures and have no bonuses or penaltis due to their size.
Half-Dryad have a base speed of 30 feet.
Half-Dryad begin play speaking Common and Sylvan. Half-Dryad with high intelligence scores can choose from the following: Draconic, Dwarven, Elven, Giant, Goblin, and Orc
Whenever a Half-Dryad receives magical healing, they heal an additional 2 points per die rolled. You gain a +2 bonus on all saving throws against death effects. Unfortunately, they also suffer +1 point of damage from Cold Iron Weapons (although they may wield cold iron weapons without significant discomfort). This ability counts as having the feat Fey Foundling.
Half-Dryad count as both Humans and Fey for any effect that would negatively effect them (such as a Favorite Enemy Bonus or the Bane Weapon Quality).
Half-Dryad with a Charisma score of 13 or higher also gain the following spell-like abilities:
1/day - Speak with plants
1/day - Charm person (DC: 10 + 1/2 character level + Cha).
Half-Dryad are proficient with longbows and shortbows (including their composite counterpart).
Life Dependent (Su):
Like their Dryad parent, Half-Dryad are dependent on a mystical bond. However, like their Human parents, this mystical bond comes in a varied nature. A Half-Dryad is mystically bonded to a single living thing (Plant or Creature) and must never stray more than 300 yards from it. A Half-Dryad who moves 300 yards away from their Bond (or if the Bond moves away from them) immediately becomes sickened. Every hour thereafter, she must make a DC 15 Fortitude save to resist becoming nauseated for an hour. a Half-Dryad that is out of range of her bond for 24 hours take 1d6 points of Constiution damage, and another 1d6 of Constitution damage every day that follows- eventually, this separation kills the Half-Dryad. A Dryad can forge a new bond with a different living thing by performing a 24-hour ritual and making a successful DC 18 Will save.
The Subject of this Bond must be willing (Plants and Friendly animals are always considered Willing) and must be the same size, or larger, as the Half-Dryad. Creatures who are subject to the Bond gain a +1 to all Fortitude Saves while within range of the Half-Dryads Mystical link, however is also subject to a -1 to all Fortitude Saves when outside the range of the link, as long as they remain subject to the bond.
Half-Dryad can meld with their Bond, smiliar to how the spell meld into stone functions, and can remain melded with their bond as long as they wish.
(This creature was built on 11 points (loosely) using the Pathfinder Race Builder. If anyone can find the source of the image, please let me know!)